This is very much in line with Atmel who I believe have gone ELF/DWARF in AVRStudio 4. The ELF/DWARF format is not only much 'cleaner' but also a far richer format and we intend to move towards ELF/DWARF and away from COF and COD in the future. That being the case I would recommend switching to this format when we release Proteus V6.8 (which includes an ELF/DWARF loader). I believe Imagecraft are working on (or perhaps already have) ELF/DWARF options for debug output. While everything should work it is dependant on the compiler following standard protocol when implementing COF. Additionally, make permanent or temporary edits to NPCs, weapons, armors, spells, weather, and more in-game. Play as multiple characters within the same game world, on the same save game file - all with their own unique appearance, perks, spells, items, and stats. Note that there are ambiguities with cof - different compilers use the segments for different purposes. Proteus will redefine how you play Skyrim. You can therefore specify f as the program property of the microcontroller (instead of fred.hex) and, not only will it simulate but when paused, you can access source window to step code in C or assembler, set breakpoints and so on. When you compile it you will get f and fred.hex.įred.hex contains only binary information and so can be simulated but not debugged (no knowledge of C source, no link up between address and opcode, etc.).įred.cof is a symbolic debug file and contains debugging information as well as source info. Let's say you have a simple program fred.c.
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